(note: player and monster coordinates are different fromĪnd more finely scaled than town or journal coordinates, In a monster-free map as long as you don't explore any of theĠ001EAEC current map coordinate (2 bytes)Ġ001EAF0 current map coordinate (2 bytes) Lair setting all of these to a very high number will result Too quickly as a creature, though it can still respawn as a This is set to the current time to prevent it from respawning (note: when a monster is encountered or a lair explored, (note: determines lair type and which wizard gets the mana (note: FF FF FF FF for none monsters cannot exist outside Nearest to the given coordinates even if it's a village) If manually entered the creature will besiege the town (note: the last slot beginning at 0001EAD4 is used for sieges, Ruled out that problems or crashes may occur)Ġ001EA2C-0001EAEB lairs/wandering monsters (24 bytes per entry) Have more life, the AI will think longer, and it can't be (note: if you set difficulty higher than 3, monsters will Sideboarding purposes updates only when you win a duel) (note: records the significant colours in your deck for Will split opponent's deck in the next duel if set to anythingĮlse, will give you no deck, a bugged deck, or a crash) (note: always FF FF FF FF if set to 1, you and your opponent (note: high nibble of byte 2 is 4 if the card is not in theĬurrent deck, I don't know if this has any significance I don't know how much you have already, but maybe some of it could be of help.Ĭode: Select all 00001420-00001BEF owned cards (4 bytes per entry) SVE file?Back in 2007 I mapped almost everything that, as far as I could tell, has any effect on the game state. CirothUngol wrote:Have you had any luck mapping the rest of the Shandalar.
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